
Despite the epic title "Warrior of Light", the paladin rotation in classic is quite simple. You have seals - 30 second buffs that give you a some bonus (increased attack, healing on attack, mana restoration, etc.). At one time you can only be under one seal, trying to apply the next seal before the end of the previous one will simply replace the buff with a new one. There is also an ability that produces an instant action, depending on the currently applied seal, but absorbs the buff itself. Therefore, to a first approximation, a paladin's rotation consists of applying the desired seal, removing it using Judgement, and auto-attacking at intermediate time intervals. Paladins are very popular due to their buffs, as well as their ability to remove magical effects, curses and diseases.
Program rotation (priority list):
1. Cleanse if you or your friendly target have negative debuffs.
2. Flash of Light if you / your friendly target have less than 40 / 60% Health.
3. Blessing of Might if missed its buff.
4. Seal of Light if you have less than 40% Health.
5. Seal of Wisdom if you have less than 40% Mana and more than 60% Health.
6. Seal of Command if missed its buff and you have neither Seal of Light nor Seal of Wisdom buffs.
7. Judgement on cooldown.
8. Hammer of Wrath if target has less than 20% Health.
9. Consecration if you have Vengeance buff.
10. Exorcism if available.
Abilities from 9 and 10 sections are used only if you have no Seal of Wisdom buff.
Istead of Seal of Command you can use Seal of Justice, Seal of Righteousness or Seal of the Crusader.
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