Added support for build 1.60.1 70245 (Forever beta)
- added support for the Forever beta client (build 70235);
- added new APL parameters:
focus_unit.<parameter> - focus target parameters;
<unit>.casting_spell / channeling_spell - spell being cast by the unit;
position_back / position_front - position behind / in front of the target;
main_hand / off_hand / ranged.<type> - weapon parameters;
main_hand.enchant[.<name>].up / charges - temporary weapon enchant;
main_hand.enchant[.<name>].remains - enchant time remaining (Forever only);
main_hand.swing.last / remains / speed - auto-attack timer (Forever only);
action.<spell>.queued - strike queued (Forever only);
action.<spell>.immune - target immunity (Forever only).
Guides updated.
- added new APL parameters:
focus_unit.<parameter> - focus target parameters;
<unit>.casting_spell / channeling_spell - spell being cast by the unit;
position_back / position_front - position behind / in front of the target;
main_hand / off_hand / ranged.<type> - weapon parameters;
main_hand.enchant[.<name>].up / charges - temporary weapon enchant;
main_hand.enchant[.<name>].remains - enchant time remaining (Forever only);
main_hand.swing.last / remains / speed - auto-attack timer (Forever only);
action.<spell>.queued - strike queued (Forever only);
action.<spell>.immune - target immunity (Forever only).
Guides updated.
Added support for build 12.1.0 69933.
Added support for build 12.1.0 69875.
Changes in Midnight 1.0.104:
- added support for build 12.1.0 69814;
- added new APL parameters:
active_enemies.player.<radius> - number of targets within the specified radius around the player;
active_enemies.target.<radius> - number of targets within the specified radius around the current target;
ability_targets.<spell> - number of targets within the actual area of effect of the ability, taking its radius and direction into account.
The instructions have been updated.
- added support for build 12.1.0 69814;
- added new APL parameters:
active_enemies.player.<radius> - number of targets within the specified radius around the player;
active_enemies.target.<radius> - number of targets within the specified radius around the current target;
ability_targets.<spell> - number of targets within the actual area of effect of the ability, taking its radius and direction into account.
The instructions have been updated.
Changes in Midnight version 1.0.103:
-
fixed the use of abilities that remove beneficial effects from enemies (Tranquilizing Shot, Purge, Spellsteal, Dispel Magic, Devour Magic, etc.)
-
fixed the use of abilities that remove beneficial effects from enemies (Tranquilizing Shot, Purge, Spellsteal, Dispel Magic, Devour Magic, etc.)
Changes in Midnight version 1.0.102:
- fixed tracking of the remaining duration of temporarily summoned pets.
- fixed tracking of the remaining duration of temporarily summoned pets.
Added support for build 12.1.0 69587.
Updated ability priorities in the Beast Mastery Hunter rotation.
Changes in Midnight version 1.0.101:
- the target.boss parameter now correctly detects dungeon bosses from The War Within and Midnight.
- the target.boss parameter now correctly detects dungeon bosses from The War Within and Midnight.
Updated the Retribution Paladin rotation — the rotation has been updated for Patch 12.1.0, and Hammer of Justice has been added.
Changes in Midnight version 1.0.100:
- fixed tracking of Enrage effects;
- added tracking for many different effects on the target, such as whether the target is feared, stunned, polymorphed, shielded, etc. (see the updated documentation for more details).
- fixed tracking of Enrage effects;
- added tracking for many different effects on the target, such as whether the target is feared, stunned, polymorphed, shielded, etc. (see the updated documentation for more details).
Updated Feral Druid rotation — finisher usage conditions have been adjusted, errors fixed.
Added support for build 12.1.0 69497.
Added support for build 12.1.0 69465.